Unfamiliar Territory Christopher Hantzmon and Mike McArtor *** If you have the Savage Tide Player's Guide, you have all this and more. This stuff can be reverse engineered as needed, so unless you are deep role players, this article is meh. The factions pretty much say: if you are a fighter you join the fighter's secret society and support fightery stuff. Savage Tidings: The Adventure Begins by Jason Bulmahn, James Jacobs and Dragon’s Editor-in-Chief Erik Mona **įelt pretty generic and unimaginative: Sasserine, a port-city of 15,000 bordering a vast jungle, seven districts with six factions.
The Ecology of the Wight by Graeme Davis *****Įverything you wanted to know about Wights and burial mounds, with a new feat: Wightblade. Just when you think they have run out of freaky monsters, here are six more. Horrors of the Daelkyr Nicholas Herold *** One Vampire would numerically create Planet Vampire in short order. Vampires are intellectually dishonest in novels or games. Vecna and Kas have returned as something like demigods.Įxpands on the spell and encourages player creations.īloodlines: Three Variant Vampires Michael J.
The remains of the battle are the artifacts: Hand and Eye of Vecna, and the Sword of Kas. This document was uploaded by user and they confirmed that they have. Vecna and its cult ruled Greyhawk until betrayed by his Lieutenant, Kas. Sort me out in the comments because this issue is heavily weighted toward DM's.Ĭore Beliefs co-authored by Samuel D. I thought this era of Dragon was player focused and Dungeon was for DM's. Vecna cover, must be the Halloween issue. "When I woke up yesterday I didn't see any hole in my head." - Scale Mail